Ninsar

I

Ninsar Tasny, a member of Eme-an, served as an antiquities restorer at the Babel Library, renowned for her exceptional restoration skills.
Unlike her eccentric brother, Ninsar is composed and reserved, displaying a maturity beyond her age. Most of the time, she diligently works in her workshop, methodically completing the regular restoration commissions sent by the Babel Library.
Ninsar and Enki's relationship is somewhat complex. Though they are siblings, their personalities are starkly different; they often quarrel but remain inseparable. After Enki embarked on his journey into the endless rooms of the Babel Library, Ninsar followed in his footsteps with her Golem, Me, and disappeared into the library's infinite chambers.

II

In the talent-laden Eme-an, most members prefer to focus their energies on exploring the countless mysteries of the Babel Library rather than fixing broken items.
As a result, Ninsar's restoration talent was not discovered by Eme-an until she was ten years old. The discovery happened during an accidental argument. Enki and Ninsar were debating whether the grains of sand in an hourglass were even or odd in number. In their quarrel, they accidentally knocked over the director's desk, shattering an entire row of hourglasses.
The director, who came to investigate the noise, did not scold them harshly but instead asked them to repair the broken hourglasses. Both set to work, finishing almost simultaneously, but their results were worlds apart—Enki not only repaired the hourglass but also added a gravity model that could measure time, set alarms, and predict the calendar. Meanwhile, Ninsar restored the hourglass to its exact state two hours prior, down to every scratch and grain of sand, even recreating the pressure marks from before it broke.
This incident made the director notice the extraordinary skill hidden beneath Ninsar's unique gaze. Whether it was creating inventions out of thin air or meticulously restoring objects, both talents should not be overlooked. The next day, the director brought Ninsar to a workshop called "Ziggurat". "Child, this workshop contains all the repair tools within the Babel Library. You can restore anything that interests you here. There are no rules to restrict you, feel free to use your ingenuity". "However, I am curious," the Librarian paused, "why did you restore the hourglass to its shattered state? Isn't that more laborious?" "Director, thank you for your kindness... but what I did wasn't really a repair. I only restored the hourglass to the state it was in 57 minutes and 15 seconds ago," Ninsar explained. "Because 'repair' is a very vague concept, I'm not sure what it means to 'fix' an hourglass. Does it mean allowing sand to flow through a specific shape of glass or restoring it to a specific point in time... To be honest, I don't think I'm capable of doing either." Despite Ninsar's doubts, the director smiled and handed over the workshop to her, posting a sign that read "Ziggurat Repair Shop Reopened". The feedback from members about Ninsar's repairs was overwhelmingly positive, though there were occasional bizarre complaints: "The model turned into a lump of iron and stone!", "The repaired charger works without being plugged in!", and "The fixed chair fell apart the moment I sat on it!"

III

"So, why do you always want me to play this ancient board game? Surely, you have more important things to do, Enki." "No particular reason. Unless, of course, you're afraid of losing to me, dear sister?" "... Roll the dice and let's begin." Ninsar rolled the dice, setting the game in motion. "The essence of a board game lies in its simple rules, formed by mathematical models. Using probability and game theory, you can derive the optimal strategy. The game itself is almost meaningless, like playing rock-paper-scissors… Don't tell me you can't see that move, Enki." Although Ur originated in the ancient era of Obed, its rules are straightforward, much like the modern board game "Ludo". Players take turns rolling dice, placing pieces on the board when a specific number is rolled, and moving them to designated positions. The first player to move all their pieces to the end wins. It's a leisurely game that balances luck and strategy. "Since you know the answer, can you predict who will win this game?" "Of course not… I can only deduce that my chances of winning are about fifty percent." "Exactly! The unpredictability of the outcome gives the game its meaning! The optimal strategy isn't important; no one knows the result until the game ends! So, just play with me, silly sister." "...You have a twisted sense of fun." The game continued, intense and relentless. As the match neared its end, it was a close call, with both sides down to their last piece and victory hinging on a single roll of the dice. As the sound of the rolling dice faded, Lady Luck made her choice. "How… how is this possible?! How can someone roll the highest number three times in a row? This is so unfair! Even extreme outliers under the law of large numbers can't be this outrageous. What kind of luck is this!" Ninsar exclaimed. "Luck is merely a manifestation of probability. Being surprised by this shows your foolishness." "You say you're not surprised! When you rolled the highest number, your smile almost turned into a crescent moon!" "If you're so dissatisfied, let's play another round."

IV

Unlike Enki, who seemed to have endless inspiration, Ninsar left behind very few inventions. According to Eme-an's records, only one is noted—the stone colossus "Mer".
"How do I stop Enki from embarking on the Journey of No Return?" Ninsar pondered this question once again as she watched the hunched figure of the director.
Ninsar knew that Enki was an unparalleled genius, not just of the Eme-an, but of their era. After the director stepped down, it was inevitable that her brother would inherit the position. He would disregard the expectations of others and continue to unleash his boundless curiosity, charging headlong into the Path of No Return. At that point, even Nanna wouldn't be able to stop him.
The only solution was for Ninsar herself to become the director and personally stop her brother. Thus, Ninsar declined all restoration commissions and moved into Ziggurat, using all the foresight she could muster to begin her first invention.
Stacks of fertile clay bricks lay before her.
Molds, rollers, wheels, and files... Ninsar worked day and night. The black soil of the fertile land gradually took shape, eventually resembling a human.
The humanoid Golem knelt.
In Delphi's mythic era, there was a metal giant named Talos, with a body cast in bronze, eyes formed from gold, muscles from silver, and bones from black iron.
The dark giant remained silent.
In a future so distant that Ninsar could barely foresee it, humans would imbue these creations with wisdom, allowing them to seek the final answers in an endless world on behalf of humanity.
The giant, like a swaddled infant, bowed its head slightly, quietly watching the girl beneath it.
To Ninsar, wisdom was essentially a form of statistics. As long as it answered every question posed to it, people would acknowledge its wisdom and intellect. She would provide the giant with answers, an overwhelming number of answers beyond human comprehension.
"Then, your name shall be… Me."

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